The first-ever gameplay in-game assets in the #MafiaMetaverse
The blueprints were released on our partnering platform, Binance NFT
The Blueprint owners will be able to acquire in-game assets (first-ever Mafia characters). The Blueprints will form the foundation of the in-game assets by providing incentives and perks within the MOBLAND ecosystem. The Blueprint in-game assets will exponentially increase the special earnings events, progression levels, and a number of in-game rewards. Blueprint assets will be upgradable through various mechanisms including training, modifying, PvE and PvP battles, farming, borrowing/lending, and staking and Gacha. There are a total of 8888 SYN CITY Blueprints. The total breakdown for the Blueprints: - 8000 sold out on Binance with record-breaking metrices - 880 dedicated to #Synner community events - 8 dedicated to the MOBLAND team Official Link to the BLUEPRINTS on Binance๐Ÿ‘‡โ€‹

Collection Overview

Genesis Blueprints represent crew members in MOBLAND. They have a variety of appearance, statistical and ability traits that make them unique, with literally hundreds of billions of possible combinations. When you open the game with a Genesis Blueprint NFT in your wallet, you will see a full 3D version of the crew member in-game ready for your orders.
As an up-and-coming #MafiaMetaverse gangster, the Blueprints can be used in the following ways ๐Ÿ‘‡
  • ๐Ÿ”ซ Attacking other playerโ€™s Crews & Buildings
  • ๐Ÿ›ก Assign to Defend & Guard your Buildings and Assets
  • ๐Ÿ”‹ Assign to Enhance your Buildings and Assets
  • ๐Ÿ›  Send on Jobs to gain Resources
  • ๐Ÿ˜Ž Build your brand in the #MafiaMetaverse and beyond
  • ๐Ÿค‘ Trade or Sell on the MOBLAND Marketplace and Beyond

Crew Characteristics

Many characteristics are present on the Genesis Blueprint characters. The metadata is composed of three main categories: Appearance, Statistics & Abilities:
  1. 1.
    Appearance: defines how characters look in-game
  2. 2.
    Statistics: define a characterโ€™s basic in-game capabilities and their rarity
  3. 3.
    Abilities: define special modifiers that can affect combat, buildings, and other gameplay elements.
The upcoming reveal will showcase the Genesis Blueprints metadata which will be followed by the launch of the 3D character viewer app. The team is hard at work and in the final testing stage of the character viewer which is slated for release shortly after the reveal.

Crew Appearance

The appearance attributes of the Genesis Blueprints define a characterโ€™s in-game appearance. Each character has a unique appearance centred around Gender, Skin Tone, Chest, Hair, Head & Leg attributes. The Appearance category of the Genesis Blueprints also dictates the characterโ€™s Personality through animated reactions. Ultimately, the combination of all the Crew Appearance characteristics will determine the rarity of your Genesis Blueprint.
With that said, be careful judging the crew appearances as looks can be deceiving, especially in the MOBLAND #MafiaMetaverse. Gangsters all have their own unique swagger and our Blueprints are no different.
Each Blueprint will be comprised of the following Appearance Attributes: ๐Ÿ‘‡

Power Score ๐Ÿ’Ž

This power score will have in-game implications as the score will alter the statistics of the character enabling an edge in certain gameplay types. Power score is based on the combination of your characters, attack, defense, health, heal, and tier attributes. The higher the power score, the greater the impact a Genesis Blueprint will have in-game!

Gender ๐Ÿ’โ€โ™€๏ธ๐Ÿ’โ€โ™‚๏ธ

Male or Female character gender. This appearance attribute affects the base models of characters and what they can wear.

Personality ๐Ÿ˜ค

The way a character handles themselves in terms of attitude and animation. Many characters have an attitude, and this trait affects how the player walks, moves and talks. The personality trait embodies the characterโ€™s swagger.

Gang ๐Ÿ˜ˆ

This depicts the syndicate in the MOBLAND #Mafiametaverse a character belongs to. Gangs have synergies, alliances and hatred that has been fostered for many years throughout the #MafiaMetaverse. In-game, this means that some gangs will perform better or worse against certain types of enemies.

Skin Tone ๐Ÿ‘Š๐Ÿ‘Š๐Ÿป๐Ÿ‘Š๐Ÿผ๐Ÿ‘Š๐Ÿฝ๐Ÿ‘Š๐Ÿพ๐Ÿ‘Š๐Ÿฟ

The Color of the characters skin

Chest ๐ŸŽฝ๐Ÿงฅ๐Ÿ‘˜

The chest style of the character. Chest is the location of any type of outfit above waist. This includes shirts, jackets, tattoo, and more.

Hair ๐Ÿ’‡โ€โ™€๏ธ ๐ŸŽฉ ๐Ÿช– ๐Ÿงข ๐Ÿ’‡โ€โ™‚๏ธ

The hairstyle of the character. This both includes hairstyle, hair color, but also hats, caps and other types of hair cosmetics.

Head ๐Ÿ’‹ ๐Ÿ•ถ

The head & face style of the character. This includes faces, teeth, lips, eyebrows, makeup, anything that is effectively on the face of a character.

Legs ๐Ÿ‘–๐Ÿฉณ๐Ÿ‘ ๐Ÿ‘Ÿ

The lower body style of the character. This includes trousers, dresses, but also footwear!

Crew Statistics

This category depicts how much damage your Crew can inflict, the defence tolerance of an opponentโ€™s attack, the combat style your crew embodies, and specific weapons compatible with your crew.
Statistics are the core of the crew characteristics which determine a characterโ€™s gameplay capabilities and limitations in combat. The statistics will play a critical role in the outcome of battles, as they encompass attributes surrounding Health, Attack, Defense, Healing, Combat Style, Class, Weapon Type & Tier.
It will be wise to understand statistics and form strategies around these statistics to grow your dominance in MOBLAND. May your Genesis Blueprint harness the statistics you desire and may you strategically unleash your Genesis Blueprint within the #MafiaMetaverse on your path to supremacy.
Each Blueprint will be comprised of the following Statistics Attributes ๐Ÿ‘‡

Health โ›‘

How much damage the character can sustain before being wounded or killed. Your character will heal over time, of course this is only if the characterโ€™s health does not drop below zero.

Attack ๐Ÿ”ซ

How powerful the characterโ€™s base attacks are and as a result how much damage the character is capable of inflicting. This attack modifier is added to a characterโ€™s weapon damage output, and is also altered by a characterโ€™s level. A better attack usually means that overall, that character is able to inflict more damage. This of course is contingent on the attributes of the characterโ€™s opposition


How tough the characterโ€™s base defense is and how well the character holds up against opposition attacks. Defense reduces the number of damages received during team-fights. A character with a high defense usually will be able to last longer in fights giving their team a chance at withstanding the enemies onslaught of attacks

Heal โค๏ธโ€๐Ÿฉน

How fast the character heals from being wounded. Healing occurs outside of combat and if the character does not reach 0 health, that character will slowly heal back up to full health. The heal characteristic determines how fast the hit-points will be regained over time.

Combat Style ๐Ÿช–

Defines what combat styles the character is strong and weak against. There are three combat styles: Reckless, Brutal & Tactical. Reckless hurts Brutal which beats down Tactical which dunks on Reckless.

Class ๐Ÿ›

Defines the role that the character is best at. The three classes are Damage, Tank, and Support.

Weapon Type ๐Ÿ”ซ

Defines the weapon the character prefers. This is a proficiency that will effectively make some weapons unavailable to a given character. Choose your weapons wisely!

Tier ๐Ÿ”‹

Defines the number of abilities the character has. The higher the Tier, the more Abilities the character has.

Crew Abilities

Abilities are a pivotal piece of the Crew characteristics and impact several gameplay elements. These attributes act as special modifiers and enhance combat styles and building capabilities. One can think of the Crew Abilities as boosters to specific attributes of your Genesis Blueprint, it is as if the respective attributes are on steroids, giving your character an advantage in relevant gameplay situations.
There are six main types of Crew Abilities: Active, Reactive, Passive, Leader, Macro & Trait. The strategies implemented surrounding Crew Abilities could be the difference between a victory or a defeat. More importantly, these attributes could be the difference between a Syndicate falling out of power and another Syndicate ascending up the power rankings.
The question becomes: How will your Crew leverage your Genesis Blueprint Abilities to establish dominance within the #MafiaMetaverse?
Each Blueprint will be comprised of the following Ability Attributes: ๐Ÿ‘‡

Active Abilities โšก๏ธ

The characterโ€™s special tricks or attacks that can be activated by a player during combat. Active Abilities pack a punch and include: Sniping shot, area of effective splash damage, damage over time, healing abilities, damage reduction! Every character has one active ability, but it is important to note these abilities have a cooldown period. Characters will receive a second active ability if they can manage to reach Tier 3.

Reactive Abilities ๐Ÿ’ฅ

At Tier 2 characters gain one reactive ability. These abilities are triggered automatically during a team fight. The effects of these abilities on a fight can be quite powerful. The abilities impact Damage reduction, damage deflection, auto healing, and increased damage on a weak target.

Passive Abilities โœจ

Enhancements or buffs that work in combat for the character without needing to be activated. These abilities unlock at Tier 4 and are very similar to reactive abilities with an added punch. Passive abilities power is much more impactful than those of reactive abilities, and they cumulate with the effect of reactive abilities.

Leader Abilities โญ๏ธ

A rating of the effectiveness the character has on the others in their crew. Leader abilities can sometimes affect gangs and synergies. With the right combination of gang members, these combinations can create a very powerful dynamic that could change the momentum of a battle! A majority of the Leader abilities are found on Tier 5 characters but there are some exceptions to this statement ๐Ÿ‘€

Macro Abilities ๐Ÿ—

Characters may have a specialized modifier that can enhance an in-game building. If you are more of a builder than a fighter these abilities will be of great interest to you. With a macro ability characters can be assigned to buildings as โ€œmanagersโ€, effectively improving the outputs and effects of said buildings.

Traits ๐Ÿ›

Defines the profession that the character prefers that gives them bonuses in various Job assignments
Last modified 2mo ago